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Gbit's performance surged last year, with total annual cash dividends exceeding 1.4 billion.
Securities Times reporter Ye Lingzhen
G-bits (603444) is rolling out yet another generous dividend plan.
On the evening of March 26, G-bits (603444)’s annual report was released. In 2025, the company achieved revenue of RMB 6.205 billion, up 67.89% year over year; net profit of RMB 1.794 billion, up 89.82% year over year; and operating net cash flow of RMB 2.796 billion, up 123.91% year over year.
In terms of profit distribution, G-bits has maintained an industry-leading high level. It plans to distribute a cash dividend of RMB 70 per 10 shares (including tax), with an estimated total cash dividend payout of RMB 502 million. Notably, the company also implemented interim and third-quarter profit distributions in 2025. The distribution plans were RMB 66 per 10 shares and RMB 60 per 10 shares, respectively. After adding the aforementioned cash dividends, the company’s total cash dividend for the full year 2025 is expected to reach RMB 1.406 billion, accounting for 78.41% of net profit for the year.
Data shows that since listing in January 2017, G-bits has accumulated cash dividends of RMB 7.422 billion, which is 8.25 times the net amount raised in its initial public offering.
It can be expected that G-bits will continue to maintain a relatively high dividend payout ratio in the coming years. In December 2025, the company released its three-year shareholder return plan (2025–2027), clarifying that during 2025–2027, if profit distribution conditions are met, the company will, in principle, distribute profits three times per year (interim, third quarter, and annual). When cash dividend conditions are satisfied, cash dividends should be paid, and the profit distributed in cash each year shall in principle be no less than 50% of the net profit achieved for that year.
G-bits focuses on the R&D and operations of online games. The company’s surge in performance in 2025 was mainly driven by the additional profits contributed by new products launched during the year, including “Zhangjian Chuan Shuo (Mainland Edition),” “Wen Jian Chang Sheng (Mainland Edition),” “Zhangjian Chuan Shuo (Overseas Edition),” “Dao You Lai Wa Bao,” and others.
In 2025, G-bits continued to maintain a high level of R&D intensity. Full-year R&D spending was RMB 887 million, accounting for 14.3% of total revenue. For its future R&D plans, G-bits has made it clear that it will concentrate resources on three types of projects: projects that are fun and have commercial success; projects that are fun but break even or incur small losses; and technology exploration and accumulation-type projects. In operations, the company will further focus its business directions, concentrate resources on operating core products and serving core users, increase the focus of its distribution business, improve operating efficiency, explore the value of distribution work, and promote long-term operations.
With competition in China’s gaming industry intensifying, artificial intelligence technology is profoundly reshaping game industry R&D, operations, and experience models. In response, G-bits said it will continue to track and study AI-related cutting-edge technologies and future development trends, accelerate the application and rollout of AI technologies across all stages of game development and operations, improve R&D and operations efficiency, and optimize players’ game experience.
(Editor-in-charge: Zhang Yang HN080)