603444, significant increase in performance! Planning a 10-for-70 dividend!

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Abstract generation in progress

The A-share “dividend giant” G-bits (603444) has proposed an extravagant dividend plan.

On the evening of March 26, G-bits released its annual report, revealing that in 2025, the company achieved revenue of 6.205 billion yuan, a year-on-year increase of 67.89%; net profit of 1.794 billion yuan, a year-on-year increase of 89.82%; and operating net cash flow of 2.796 billion yuan, a year-on-year increase of 123.91%.

In terms of profit distribution, G-bits maintained its consistently high level, proposing to distribute a cash dividend of 70 yuan (including tax) for every 10 shares, with an expected total cash dividend payout of 502 million yuan. It is worth mentioning that the company also implemented semi-annual and third-quarter profit distributions in the 2025 fiscal year, with distribution plans of 66 yuan for every 10 shares and 60 yuan for every 10 shares, respectively. After the aforementioned cash dividends are combined, the total cash dividend amount for G-bits in 2025 is expected to reach 1.406 billion yuan, accounting for 78.41% of the net profit for the year.

Data shows that since its listing in January 2017, G-bits has accumulated cash dividends of 7.422 billion yuan, which is 8.25 times the net amount raised from its initial public offering.

It is foreseeable that G-bits will maintain a high dividend ratio in the coming years. In December 2025, the company announced its shareholder return plan for the next three years (2025-2027), clearly stating that during the 2025-2027 period, under the premise of meeting profit distribution conditions, the company will, in principle, conduct three profit distributions each year (semi-annual, third-quarter, and annual), and cash dividends should be distributed when cash dividend conditions are met, with the principle that the profit distributed in cash each year should not be less than 50% of the net profit achieved for that year.

G-bits focuses on the research and development and operation of online games. The significant performance increase in 2025 is mainly attributed to the new products launched that year, including “Staff of Swords Legend (Mainland Version)”, “Sword Seeking for Long Life (Mainland Version)”, “Staff of Swords Legend (Overseas Version)”, and “Friends Come to Dig for Treasure”, which contributed incremental profits. Among them, “Sword Seeking for Long Life (Mainland Version)” was launched on January 2, 2025, with a revenue of 824 million yuan for the year; “Staff of Swords Legend” was launched in mainland China on May 29, 2025, and in regions such as Hong Kong, Macau, Taiwan, and Japan on July 15, 2025, with a cumulative revenue of 2.495 billion yuan; “Friends Come to Dig for Treasure” was launched on May 9, 2025, with a revenue of 603 million yuan for the year.

In 2025, G-bits continued to maintain a high level of R&D intensity, with total R&D investment of 887 million yuan, accounting for 14.3% of total revenue. Regarding future R&D plans, G-bits clearly stated that it will concentrate resources on three types of projects: projects that are fun and interesting and have commercial success, projects that are fun and interesting but break-even or with minor losses, and projects focused on technological exploration and accumulation. In operations, the company will further focus on business direction, concentrating resources on core product operations and core user services, enhancing the focus and operational efficiency of publishing business, discovering the value of publishing work, and promoting long-term operations.

Currently, competition in China’s gaming industry is intensifying, and artificial intelligence technology is profoundly reshaping the R&D, operation, and experience models of the gaming industry. In response, G-bits stated that it will continue to pay attention to and study cutting-edge AI-related technologies and future development trends, accelerate the application of AI technology in all aspects of gaming, improve game R&D and operational efficiency, and optimize the gaming experience for players.

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