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Steam's parent company Valve has launched a gaming console and VR SAFEMARS, set to be released in 2026, targeting Sony, Nintendo, and Microsoft.

Valve unveiled Steam Machine, Steam Frame and new controllers in one go, trying to expand PC games from handheld to living room and VR, adding variables to the game market in 2026 (Synopsis: Cancer live host Steam game hacked crypto wallet, Valve urgently removed the Trojan horse game) (Background supplement: Steam was bombarded by feminist groups!) 500 adult games removed due to Visa and Mastercard Valve today (13) unveiled three new pieces of hardware: Steam Machine, Steam Frame VR, and a new generation of Steam controllers. From handheld Steam Deck to living room computers and standalone VR, Valve is trying to pull the Steam ecosystem out of the screen and extend to players' sofas and headsets, once again shaking up the gaming industry. Steam Machine: Attacking the living room's efficient PC console Steam Machine focuses on “putting a high-end PC experience into the living room.” The semi-customized AMD Zen 4 CPU with RDNA 3 GPU officially says that the performance is six times that of the Steam Deck and supports 4K ray tracing. The 160 mm cube body is easier to tuck into the TV cabinet than a traditional mainframe, while retaining the freedom of PC expansion. The SteamOS open source architecture allows keyboard and mouse, handlebars and module upgrades, so users don't have to be limited to exclusive accessories. The outside world estimates that the price of a single machine is about $400 to $500, and if you add the controller and Steam Frame package, the whole group may fall above $1,200, directly colliding with the living room of the PlayStation 5 and Xbox Series X. Steam Frame: Redefining the weight and image quality of standalone VR Getting rid of the burden of having to connect to a high-end PC in the past Valve Index, Steam Frame puts the core computing power into a 185-gram front box, including only 440 grams of battery, and the wearing time is expected to be extended. Pancake optical lenses offer 2,160×2,160 resolution per eye, and Qualcomm Snapdragon 8 Gen 3 provides independent computing. Eye tracking with “Foveated Rendering” reduces GPU pressure, and “Foveated Streaming” is used to focus high image quality in the player's line of sight during wireless streaming, reducing bandwidth waste. With SteamOS VR installed, players can directly download VR standalone titles or stream via Wi-Fi and PC, integrating both standalone and high-end VR gameplay. New Steam Controller: Open up the multi-platform operation hub The controller follows the Steam Deck feel: magnetic TMR joystick to reduce wear, dual trackpad and gyroscope for improved accuracy, and grip keys for easy macro customization. The controller quickly switches between PC, laptop, Steam Deck, Steam Machine and Steam Frame, allowing one handle for all platforms. Four vibrating motors provide delicate feedback, and capacitive fingerprint sensing increases the potential for personalization. For developers, the same input specifications reduce portability resistance, and for players, the learning cost is more consistent. Investment and Industry Shocks: Opportunities and Risks Valve leverages its large Steam user base and more open hardware and software strategy to bring new use cases to PC games. The living room market was originally dominated by Sony, Microsoft, and Nintendo for a long time, and now Steam Machine provides a “buy and play” PC console plan, which is bound to weaken the exclusive advantage of traditional hosts. In terms of VR, Steam Frame is in a similar price band to the Meta Quest 3, which may accelerate the popularity of independent VR while driving up the demand for streaming content. At the commercial level, Valve has a large adoption of AMD and Qualcomm chips, and the supply chain and foundry scheduling will be the key. If the pricing is too high, it is difficult to replicate the reputation of Steam Deck; If the price is low, it will test the gross profit and maintenance resources. On the content side, game studios need to evaluate the return on investment of 4K ray tracing and eye tracking capabilities, and decide whether to optimize or develop dedicated versions. Investors will observe shipments and attach rates in the first quarter of 2026 to judge whether Valve is a one-time hardware attempt or a platform dominance in the next decade. To sum up, Valve's “three arrows in unison” allows the Steam ecology to extend from the palm to the living room, and then into virtual reality, in an attempt to draw a self-contained game experience curve. Whether you can replicate the popularity of Steam Deck depends on whether capacity, pricing, and content support are in place. However, on the eve of the year-end business war, Valve has successfully pulled the market focus to the Steam universe in 2026. Related reports Nintendo Switch 2 spy photos leaked out: eight-inch screen, super performance Steam Deck, 400 mg, next year Q2 release Black myth Wukong listed “Steam more than 1.4 million people online” broke the record, meme coin $Wukong soared 400% Steam “Phantom Beast Palu” became popular, Ethereum, Solana appeared meme coin PALW and PAL (Steam's parent company Valve launched a game console, VR headset, and will be released in 2026 to refer to Sony , Nintendo, Microsoft" This article was first published in BlockTempo “Dynamic Trend - The Most Influential Blockchain News Media”.

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